EXPLORING THE EVOLUTION OF ASSASSINS CREED: A Journey in Graphics and Gameplay

Summary: - Over 17 years, the Assassin's Creed series has launched 13 main games on PC, all developed by Ubisoft using proprietary technology. - Advances in graphics and gameplay mechanics have been significant, highlighting improvements in lighting, textures, and interaction systems. - The series debuted in 2008 with Assassin's Creed using the Scimitar engine, and although it has aged graphically, its gameplay remains relevant. - Assassin's Creed 2, released in 2010, introduced the Anvil engine, marking a significant leap in visual quality and realism. - The Brotherhood and Revelations installments, both released in 2011, continued to refine this engine with enhancements in models and textures. - With Assassin's Creed 3 in 2012, the AnvilNext engine premiered, raising the bar in terms of global lighting, weather effects, and environment transitions, enriching the immersion in the game.
Assassin's Creed is not just a video game franchise, but also a series of comics, books, and short films that delve into various historical periods.
The games combine Action-adventure, stealth, and experiences both open-world and linear.
The saga includes main titles and spin-offs, available on a wide range of platforms, from Xbox and PlayStation consoles to mobile devices and computers.
The main titles have been primarily developed by Ubisoft Montreal and Ubisoft Annecy, while portable games have seen collaboration from studios such as Ubisoft Blue Byte, Gameloft, and Gryptonite Studios.
As of October 2020, Assassin's Creed has sold more than 155 million copies, supported by favorably reviews and a strong fan base.
Inspired by Vladimir Bartol's novel "Alamut," the series is considered by many as the spiritual successor to Prince of Persia.
original source: pcgamer.com